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Design Challenges, Mobile and In-House

Filed under “debunking future Apple products that haven’t even been announced“, 5 Design Challenges That Could Derail Apple’s iWatch:

“Culturally, a watch is very tricky,” Poupyrev says. “A watch is not a functional device, no one carries a watch for functionality. You carry a watch as a status symbol, because you’re a snowboarder or a diver or you want to impress someone.”

UX Booth with a write-up about how your company actually needs in-house designers. What they’re not pointing out is that the only difference is where (and who) is playing politics:

Everyone likes to ‘be creative,’ to get involved with what we do. But you often find out that what they really want is control. If you can show people that you are still listening to them and what they do, no one gets freaked out.

LukeW with his notes from Jeremy Keith’s In his Spirit of the Web talk at AEA Atlanta. Included is a great tip about building a mobile lab and using it as a way to network with your surrounding web community:

You don’t have to optimize for every device but you might want to test on different devices. Starting a community device lab will give you access to more devices and help others with testing. Open it up to the community to share their devices.